Bastion game word count9/12/2023 ![]() It feels cramped to look at an pick transition details (doors, up & down stairs and grav tubes) out of. I would suggest though that the map here is not as clear as it could be. A key component of the adventure is avoiding the stalking war machine. There are some things that feel wrong though, which is unusual for a Gus adventure. There’s good interactivity in both the traditional and nontraditional puzzles and traps and buttons to push. This format is generally easy to scan and locate information. He uses a “intro paragraph” format with bolded keywords that then get little break out sections of their own. Gus does most things right, filling the place with interesting treasures and loot. “Each step echoing and shaking like the T-Rex in Jurassic Park.” This, along with other techniques, helps communicate the nature of the encounter to the party and suggests that, perhaps, face on is not the correct approach. Gus goes in to that and describes techniques to communicate its power. There’s no way for the party to understand that they face something other than a combat encounter. ![]() In a group of five orcs you have one with 20HD. I’ve talked in the past about the 20HD orc. He tells the DM how to handle it and how to present it to the players. How avoiding it and play cat and mouse, and sneaking about, are the aspects that the robot encourages. Gus goes in to detail on how the robot is more of a puzzle than a combat encounter. FAR too strong of an opponent for the party to handle face on. Walking around the place is a combat robot with 10HD. One of the major lessons, therein, is the timer. Good advice for DM’s and designers alike, and lessons for players to learn. One room notes that the Glass Spider monsters in it serve more as a trap than they do a standard combat encounter and explains that role and how it works. □ He does over this sort of advice in room after room. Some of which Gus states and some of which I’m filling in with. All that shit that is not combat (or, IMO, divination, which fits another purpose, I think) and how they let you break the rules of the game to come to creative solutions to problems. The commentary from Gus notes the role of Blockades on an adventure (roll to continue) and how the intent here is to learn the power of the utility Spell. So, the very first encounter area is the front door. ‘Purple Haze, Seek a looka ding dong, lazy days, skerp a looka ding dong!) In this way you might think of this as filling much the same role as Skerp-a-lurk-ding-dongs Serpent Kings (all of which makes a lot more sense if you imagine I’ve been listening to a Kasabian and MIA mashup, Galanga, for three days now. In it, a kind of designers notes and DMs advice rolled in to one, he offers the rationale and intent behind several of the encounters as well as some suggestions on how to run them. This advice is a major part of the adventure and, I suspect, makes up half to a third of the word count. He keeps it fresh and interesting, and, offers advice to GM’s and designers. All set in his Crystal Frontiers thing hes doing. In essence, perhaps, a tomb dungeon, with some vermin and undead and the like prowling about along with traps, etc. He explains that this is a bit of a departure and more of a “classic” dungeon, sans factions, etc. It’s a nice adventure, evocative and interactive, with some map & wall of text issues … unusual for Gus. This fifteen page adventure features a fourteen room dungeon with a substantial “learning” aspect to it. Ignored as too small and inaccessible by the larger bands of Gem Robbers, perhaps there’s still treasures beneath the Broken Bastion’s ruin? GAZE upon arcane works of the Empyreans! FLY from the ominous tread of their War Automata! SALVAGE wonders from beyond the terrestrial sphere! Glassy pink masonry shattered, pillars tumbled, and the entire edifice driven into the earth – an arrow from beyond the fixed stars. OSR/“the wayward offspring of older editions of the first roleplaying game and easily converted to retro-clones such as OSE”Ī derelict spire stands landmark on the Crystal Frontier’s Northern border.
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