1440p metro exodus images9/13/2023 Understanding the capabilities of Xbox Series X|S Starfield is taking advantage of both the CPU and GPU to deliver a game with incredible degrees of interactivity that still looks amazing, but it's the former that kills player's arguments that a lower resolution = a higher framerate. On the other end of the spectrum, games like Metro Exodus can be incredibly GPU-intensive, as the games render incredibly detailed and beautiful environments with a ton of visual effects and special techniques like ray tracing. Sure, the game can look like garbage, but it can also bring the most powerful PC to its knees purely off the back of its vast armies and CPU tasks. Want an example? A game like Ultimate Epic Battle Simulator (or its sequel) is highly CPU-intensive, as it can simulate hundreds of thousands of individuals NPCs at a time. A game that has a lot of interlapping systems, in-depth physics, or simply a lot of moving parts (like NPCs or parts of the environment) will rely more on the CPU than the GPU. Think of the CPU as the "thinky" part of your gaming machine, while the GPU is the "showy" part. Some games opt to focus more on features dependent on the CPU, or central processing unit, which focuses on calculations and executing a lot of simultaneous tasks at once. Starfield isn't just trying to look great, it's also trying to simulate an unfathomable number of systems and objects. ![]() Your GPU is also (mostly) responsible for the resolution at which your game can run, as the same graphics at higher resolutions require significantly more GPU oomph. Your GPU is all about rendering the graphical elements of a game and displaying them on screen, with games that feature a ton of visual effects, advanced rendering techniques, and modern features like ray tracing (for more realistic lighting) requiring beefier GPUs to run. While the latest hardware from NVIDIA and AMD are undoubtedly useful to have, not all games are the same. Starfield remembers everything you do your actions leave a mark on the galaxy, and you can return to see it at any point, including the signs of battles already fought.Ī lot of gamers disproportionately place importance on the GPU, or graphics processing unit, of their gaming machine of choice. Do you actually believe that making those sandwiches more blurry will help the framerate? Obviously, it's not just about sandwiches, either. You can stack 1,000 individual sandwiches in the cargo hold of your ship, and each of those sandwiches has complete permanence and presence in the world and physics that interacts with surrounding objects. Starfield is aware of everything within it, and that kind of spatial and computational awareness is a lot for any computer or console to handle. I've barely touched the surface of the systems hiding under Starfield's visuals, and all of this taxes one part of your console or gaming PC far more than the other. ![]() You can build fleshed out bases on dozens of planets, leave trusted crew behind to manage them, and slowly accrue resources from those bases even when you're lightyears away on a completely different world. This is without considering the modular, in-depth building and crafting systems that allow you to construct your own spaceships and outposts from pieces, decorate them, and man them with a diverse crew. What's running underneath makes it special. ![]() Starfield certainly looks very pretty, but it's hardly the most graphically impressive game of all time.
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